﻿using System;
using System.Collections.Generic;

using System.Text;

namespace Rance.Battle
{
    class 招风术1 : 攻击技能
    {
        public 招风术1()
        {
            this.可被守护 = false;
            this.技能速度 = 180;
            this.能否被反击 = false;
            this.物理系 = false;
            this.消耗行动点 = Battle.消耗行动点.一点;
            this.打断系数 = 0;
            this.伤害系数 = 1.2m;
            this.技能站位要求 = Battle.技能站位要求.无;
            this.技能目标 = Battle.技能目标.全体任一;
        }
    }

    class 招风术2 : 招风术1
    {
        public 招风术2()
        {
            this.伤害系数 = 1.4m;
        }
    }

    class 招风术3 : 招风术1
    {
        public 招风术3()
        {
            this.伤害系数 = 1.65m;
        }
    }
}
